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687jsassd
ComplexEvent_RPGframe--Python-
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2025-05-12 v0.0.1a Evframe,BaseGameClasses
1.完成基本消息系统
2025-05-14 v0.0.2a Evframe,BaseGameClasses
1.完成完整基本功能(单线程),支持test.py的测试
-已知bug #1 test.py的测试下会偶见数据不符合预期。
2025-05-22 v0.0.11a Evframe
1.添加messagechain的find_message,find_all_message方法,用于查找指定类型,阶段的指定条消息或全部消息。
2.添加messagechain的变量表及对应的多种方法,现在支持在消息链中增添改善变量,增加了拓展灵活度。
3.添加MessageManager的reset方法,修正clear方法的方法名错误,为execte方法添加执行结束后重置消息链的功能,以方便重用。
4.修改了test.py,消除了测试时的随机性,保证测试符合预期;添加单测完毕后立刻重置消息管理器等,保证隔离。
5.添加了各个模块的reset方法,确保复用性。
6.为消息管理器的handler属性进行了修改,修改为默认每个不同的MessageManager对象拥有不同的Handler而不是同一个MainHandler以确保同步。
注意 这个修改之后,如果要在战斗中临时添加注册,则需要修改战斗时的临时Handler,而不该是消息管理器的handler。
7.添加了test.py的一个新测试用例用于测试消息链变量与自定义modifier。
8.添加了若干内置modifier方法。
9.增强类型检查,增强了代码健壮性。
2025-06-06 v0.0.15a evframe,basegameclasses
1.修改了模块名称。
2.整体修改了代码结构,使符合pylint审查。
3.删除和修改了部分冗余代码。
2025-06-07 v0.0.17a evframe
1.添加了长消息链终止错误,用于强制结束过长的消息链。
*是防止死循环的一个兜底措施。
*不过,一些事件链极长但不是死循环的也会被强制结束,最好避免设置这类事件。
2.附带添加了test.py的一些测试用例。
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