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Changelog for Minecraft 1.19.2

All notable changes to this project will be documented in this file.

1.19.2-1.1.14 - 2025-11-21 19:50:26

Changed

  • Use classified ingredient maps to optimize recipe index, Closes #160

1.19.2-1.1.13 - 2025-11-12 05:58:04 +0100

Fixed

  • Fix crash when crafting job is null, Closes #161

1.19.2-1.1.12 - 2025-07-29 17:12:13 +0200

Fixed

  • Fix autocraft crash when recipe does not fit in 2x2, Closes #149

1.19.2-1.1.11 - 2025-05-31 21:10:30 +0200

Fixed

  • Fix aspect icons in Network Reader not loading

1.19.2-1.1.10 - 2025-02-10 16:29:48 +0100

Fixed

  • Fix over-estimation of storage contents when calculating jobs

This could occur when an ingredient could be partially extracted from storage and partially had to be autocrafted via a sub-job. The simulated extraction memory was being set to an amount that was too low, which caused the algorithm to incorrectly think there was more to extract. The flaw in reasoning before this commit was that the simulation extraction memory would only increment. But this is false, since it will decrement when sub-jobs are calculated, and this decrement was not taken into account.

Closes #125

1.19.2-1.1.9 - 2025-02-08 16:17:07 +0100

Fixed

  • Fix rare crash when finalizing crafting jobs, Closes #133

1.19.2-1.1.8 - 2024-10-26 15:48:57 +0200

Fixed

  • Allow multi-output recipes to be reused across jobs Even if not all outputs of such recipes are used in one sub-job, they can still be used by other sub-jobs. Previously, such cases would trigger multiple invocations of these recipes, while fewer would be sufficient. Closes CyclopsMC/IntegratedTerminals#131

1.19.2-1.1.7 - 2024-08-21 17:34:05 +0200

Fixed

  • Fix dynamic recipes in crafting interfaces broken after reload Related to #110

1.19.2-1.1.6 - 2023-12-27 17:13:37 +0100

Fixed

1.19.2-1.1.5 - 2023-10-10 16:59:26 +0200

Fixed

  • Fix restarting jobs when resetting network, Closes #99

1.19.2-1.1.4 - 2023-09-12 19:51:50 +0200

Fixed

  • Fix jobs not finishing if output is extracted outside network, Closes #98

1.19.2-1.1.3 - 2023-07-31 15:02:36 +0200

Changed

1.19.2-1.1.2 - 2023-05-13 10:23:52 +0200

Fixed

  • Fix rare crash with reusable ingredients, Closes #94

1.19.2-1.1.1 - 2023-03-19 06:52:59 +0100

Fixed

1.19.2-1.1.0 - 2023-02-11 13:56:23 +0100

Added

  • Allow reusable recipe ingredients, Closes #36 If the player marks a recipe ingredient as reusable, this ingredient will not be crafted multiple times if the recipe is requested in bulk. This is useful for recipes that make use of items that only consume durability if they are used in a recipe.
  • Add option to crafting interfaces to disable blocking mode When this option is enabled, the crafting interface will try to push as much parallel crafting jobs into the target as possible for bulk crafting jobs. This is mainly useful for machines that can process multiple inputs in parallel. Closes #90

Changed

  • Allow jobs to partially start if dependencies are not fully finished This fixes issues with multi-amount jobs with many dependencies, where the root job would not be able to start unless the dependencies would be fully finished. For example, recipes that involve chains of multiple machines will result in more efficient pipelining. Closes #6
  • Only craft missing number of items in Crafting Writer This will now properly take into account the stacksize of items as desired amount. Closes #77

1.19.2-1.0.26 - 2022-09-17 12:22:09 +0200

Fixed

1.19.2-1.0.25 - 2022-09-17 10:28:05 +0200

Added

Changed

Fixed

  • Fix ignore storage contents overriding ignore crafting jobs, Closes #87

  • Bump mod version

  • Fix jobs after initial one getting stuck, Closes #83

This bug was introduced in febd15d7343b71c654d61b2574a126039ba2304b due to synchronous item insertion into the network. The fix involves registering observers earlier so that crafting job completion can always be tracked.

[1.19.2-1.0.24] - 2022-08-11 19:48:23 +0200

Update to MC 1.19.2