From c2e534778efdea6af7513031fb93f5a5d98102e5 Mon Sep 17 00:00:00 2001 From: Alae Eddine <59610755+RockYou-cmd@users.noreply.github.com> Date: Wed, 23 Sep 2026 15:25:19 +0100 Subject: [PATCH] Update description of the Request / Has / Use pattern Clarified the explanation of asset loading in GTA V. --- 03-natives/01-what-are-natives.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/03-natives/01-what-are-natives.md b/03-natives/01-what-are-natives.md index 46c251e..50544f4 100644 --- a/03-natives/01-what-are-natives.md +++ b/03-natives/01-what-are-natives.md @@ -105,8 +105,9 @@ When the native signature says `Hash modelHash`, pass a hash. When it says `char --- ## The Request / Has / Use Pattern +GTA V has a massive open world and cannot hold every vehicle, weapon, and animation in RAM at the same time. Instead, assets exist on the disk and stream into memory strictly on demand. If you tell the engine to spawn a vehicle before its 3D model has fully loaded into RAM, the script will error out. -Models, anims, particle effects, audio banks - all stream into memory on demand. The pattern is always: +The pattern is always: ```lua local model = `adder` -- compute hash at load time