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Copy pathProgram.cs
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88 lines (88 loc) · 1.6 KB
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using System;
using System.IO;
using System.Windows.Forms;
namespace Terraria
{
internal static class Program
{
private static void Main(string[] args)
{
using (Main main = new Main())
{
try
{
for (int i = 0; i < args.Length; i++)
{
if (args[i].ToLower() == "-port" || args[i].ToLower() == "-p")
{
i++;
try
{
int serverPort = Convert.ToInt32(args[i]);
Netplay.serverPort = serverPort;
}
catch
{
}
}
if (args[i].ToLower() == "-join" || args[i].ToLower() == "-j")
{
i++;
try
{
main.AutoJoin(args[i]);
}
catch
{
}
}
if (args[i].ToLower() == "-pass" || args[i].ToLower() == "-password")
{
i++;
Netplay.password = args[i];
main.AutoPass();
}
if (args[i].ToLower() == "-host")
{
main.AutoHost();
}
if (args[i].ToLower() == "-loadlib")
{
i++;
string path = args[i];
main.loadLib(path);
}
}
Steam.Init();
if (Steam.SteamInit)
{
main.Run();
}
else
{
MessageBox.Show("Please launch the game from your Steam client.", "Error");
}
}
catch (Exception ex)
{
try
{
using (var streamWriter = new StreamWriter("client-crashlog.txt", true))
{
streamWriter.WriteLine(DateTime.Now);
streamWriter.WriteLine(ex);
}
#if DEBUG
throw;
#else
MessageBox.Show(ex.ToString(), "Terraria: Error");
#endif
}
catch
{
}
}
}
}
}
}