Skip to content

memory usage steadily increases when using canvases #28

Description

@tesselode

If you run a main.lua with the following code:

local push = require 'push'

push:setupScreen(384, 216, 1280, 720)

function love.draw()
	push:start()
	love.graphics.print('Memory usage: ' .. math.floor(collectgarbage 'count') .. 'kb')
	push:finish()
end

The memory usage will steadily increase. This doesn't happen if canvases are disabled using {canvas = false}.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions