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Copy pathMain.cpp
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347 lines (306 loc) · 11.9 KB
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#include "EmacsModule.hpp"
#include "Window.hpp"
#include "GLHelper.hpp"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <array>
#include <cstdint>
#include <cstring>
#include <limits>
#include <memory>
#include <string>
#include <vector>
static const std::string vertexShader = R"(
#version 330 core
const vec4 vertices[4] = vec4[4](
vec4(-1.0, 1.0, 0.0, 1.0),
vec4(-1.0, -1.0, 0.0, 1.0),
vec4( 1.0, -1.0, 0.0, 1.0),
vec4( 1.0, 1.0, 0.0, 1.0)
);
void main() {
gl_Position = vertices[gl_VertexID];
})";
static std::vector<Shader> compileShaders(const std::string& fragmentShader) {
std::vector<Shader> shaders;
shaders.emplace_back(GL_VERTEX_SHADER, vertexShader);
shaders.emplace_back(GL_FRAGMENT_SHADER, fragmentShader);
return shaders;
}
class Renderer {
struct ReadbackSlot {
GLuint pbo = 0;
GLsync fence = nullptr;
uint64_t sequence = 0;
bool inFlight = false;
};
int _width;
int _height;
size_t _pixelBytes;
FrameBuffer _renderFramebuffer;
RenderBuffer _renderBuffer;
FrameBuffer _readbackFramebuffer;
RenderBuffer _readbackBuffer;
RenderProgram _program;
VertexArray _vertexArray;
GLint _resolutionLocation;
GLint _timeLocation;
std::array<ReadbackSlot, 2> _readbacks;
uint64_t _nextSequence = 1;
void setupFramebuffer(FrameBuffer& framebuffer, RenderBuffer& renderbuffer) {
renderbuffer.bind();
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, _width, _height);
framebuffer.bind();
framebuffer.renderBuffer(renderbuffer);
if (!framebuffer.check())
throw std::runtime_error("OpenGL framebuffer is not complete");
}
void renderFrame(double time) {
_renderFramebuffer.bind();
glViewport(0, 0, _width, _height);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
_vertexArray.bind();
_program.use();
if (_resolutionLocation >= 0)
glUniform2f(_resolutionLocation,
static_cast<float>(_width),
static_cast<float>(_height));
if (_timeLocation >= 0)
glUniform1f(_timeLocation, static_cast<float>(time));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Canvas and PNG rows are top-to-bottom, while OpenGL readback starts
// at the lower-left. Reverse Y entirely on the GPU.
_renderFramebuffer.bind(GL_READ_FRAMEBUFFER);
_readbackFramebuffer.bind(GL_DRAW_FRAMEBUFFER);
glBlitFramebuffer(0, 0, _width, _height,
0, _height, _width, 0,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
void bindReadbackFramebuffer() const {
_readbackFramebuffer.bind(GL_READ_FRAMEBUFFER);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
}
int oldestInFlightSlot() const {
int oldest = -1;
uint64_t sequence = std::numeric_limits<uint64_t>::max();
for (size_t i = 0; i < _readbacks.size(); ++i) {
if (_readbacks[i].inFlight && _readbacks[i].sequence < sequence) {
oldest = static_cast<int>(i);
sequence = _readbacks[i].sequence;
}
}
return oldest;
}
int freeSlot() const {
for (size_t i = 0; i < _readbacks.size(); ++i)
if (!_readbacks[i].inFlight)
return static_cast<int>(i);
return -1;
}
bool publishReady(emacs_env* env, emacs_value canvas) {
const int index = oldestInFlightSlot();
if (index < 0)
return false;
ReadbackSlot& slot = _readbacks[static_cast<size_t>(index)];
const GLenum status = glClientWaitSync(
slot.fence, SyncObjectMask::GL_NONE_BIT, 0);
if (status == GL_TIMEOUT_EXPIRED)
return false;
if (status == GL_WAIT_FAILED)
throw std::runtime_error("failed while polling an OpenGL readback fence");
uint32_t* canvasPixels = env->canvas_data(env, canvas);
if (!canvasPixels)
return false;
glBindBuffer(GL_PIXEL_PACK_BUFFER, slot.pbo);
void* mapped = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
static_cast<GLsizeiptr>(_pixelBytes),
GL_MAP_READ_BIT);
if (!mapped) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
throw std::runtime_error("failed to map completed OpenGL pixel buffer");
}
std::memcpy(canvasPixels, mapped, _pixelBytes);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glDeleteSync(slot.fence);
slot.fence = nullptr;
slot.inFlight = false;
return true;
}
void queueReadback(double time) {
const int index = freeSlot();
if (index < 0)
return;
renderFrame(time);
bindReadbackFramebuffer();
ReadbackSlot& slot = _readbacks[static_cast<size_t>(index)];
glBindBuffer(GL_PIXEL_PACK_BUFFER, slot.pbo);
glReadPixels(0, 0, _width, _height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
reinterpret_cast<void*>(0));
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
slot.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
if (!slot.fence)
throw std::runtime_error("failed to create OpenGL readback fence");
slot.sequence = _nextSequence++;
slot.inFlight = true;
glFlush();
}
public:
Renderer(const std::string& fragmentShader, int width, int height)
: _width(width),
_height(height),
_pixelBytes(static_cast<size_t>(width) * static_cast<size_t>(height) * 4),
_program(compileShaders(fragmentShader)),
_resolutionLocation(_program.getUniformLocation("iResolution")),
_timeLocation(_program.getUniformLocation("iTime")) {
if (width <= 0 || height <= 0)
throw std::runtime_error("render dimensions must be positive");
if (static_cast<size_t>(width) > std::numeric_limits<size_t>::max() /
static_cast<size_t>(height) / 4)
throw std::runtime_error("render dimensions are too large");
setupFramebuffer(_renderFramebuffer, _renderBuffer);
setupFramebuffer(_readbackFramebuffer, _readbackBuffer);
for (ReadbackSlot& slot : _readbacks) {
glGenBuffers(1, &slot.pbo);
glBindBuffer(GL_PIXEL_PACK_BUFFER, slot.pbo);
glBufferData(GL_PIXEL_PACK_BUFFER,
static_cast<GLsizeiptr>(_pixelBytes), nullptr,
GL_STREAM_READ);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
~Renderer() {
for (ReadbackSlot& slot : _readbacks) {
if (slot.fence)
glDeleteSync(slot.fence);
if (slot.pbo)
glDeleteBuffers(1, &slot.pbo);
}
}
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
void renderCanvasSync(emacs_env* env, emacs_value canvas, double time) {
renderFrame(time);
bindReadbackFramebuffer();
uint32_t* canvasPixels = env->canvas_data(env, canvas);
if (!canvasPixels)
return;
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glReadPixels(0, 0, _width, _height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
canvasPixels);
}
bool renderCanvasAsync(emacs_env* env, emacs_value canvas, double time) {
const bool published = publishReady(env, canvas);
queueReadback(time);
return published;
}
void savePng(const std::string& outputPath, double time) {
renderFrame(time);
bindReadbackFramebuffer();
std::vector<uint8_t> pixels(_pixelBytes);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glReadPixels(0, 0, _width, _height,
GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
SDL_Surface* surface = SDL_CreateRGBSurfaceWithFormatFrom(
pixels.data(), _width, _height, 32, _width * 4,
SDL_PIXELFORMAT_RGBA32);
if (!surface)
throw std::runtime_error(std::string("failed to create PNG surface: ") +
SDL_GetError());
const int result = IMG_SavePNG(surface, outputPath.c_str());
SDL_FreeSurface(surface);
if (result != 0)
throw std::runtime_error(std::string("failed to save PNG: ") + IMG_GetError());
}
};
static void rendererFinalizer(void* data) noexcept {
try {
if (data) {
makeCurrent();
delete static_cast<Renderer*>(data);
}
} catch (...) {
// Emacs module finalizers cannot report errors.
}
}
static Renderer* getRenderer(emacs_env* env, emacs_value value) {
Renderer* renderer = static_cast<Renderer*>(env->get_user_ptr(env, value));
if (!renderer)
throw std::runtime_error("GLSL renderer has already been destroyed");
return renderer;
}
static emacs_value booleanValue(emacs_env* env, bool value) {
return env->intern(env, value ? "t" : "nil");
}
emacs_value obGlslCreateRenderer(emacs_env* env,
const std::string& shaderCode,
int width,
int height) {
makeCurrent();
std::unique_ptr<Renderer> renderer(new Renderer(shaderCode, width, height));
emacs_value value = env->make_user_ptr(env, rendererFinalizer, renderer.get());
renderer.release();
return value;
}
emacs_value obGlslRenderCanvasSync(emacs_env* env,
emacs_value rendererValue,
emacs_value canvas,
double time) {
makeCurrent();
getRenderer(env, rendererValue)->renderCanvasSync(env, canvas, time);
return env->intern(env, "nil");
}
emacs_value obGlslRenderCanvas(emacs_env* env,
emacs_value rendererValue,
emacs_value canvas,
double time) {
makeCurrent();
return booleanValue(
env, getRenderer(env, rendererValue)->renderCanvasAsync(env, canvas, time));
}
emacs_value obGlslDestroyRenderer(emacs_env* env, emacs_value rendererValue) {
Renderer* renderer = static_cast<Renderer*>(env->get_user_ptr(env, rendererValue));
if (renderer) {
env->set_user_finalizer(env, rendererValue, nullptr);
env->set_user_ptr(env, rendererValue, nullptr);
makeCurrent();
delete renderer;
}
return env->intern(env, "nil");
}
emacs_value obGlslRun(emacs_env* env,
const std::string& shaderCode,
int width,
int height,
const std::string& outputPath,
double time) {
makeCurrent();
Renderer renderer(shaderCode, width, height);
renderer.savePng(outputPath, time);
return env->make_string(env, outputPath.data(), outputPath.size());
}
int emacs_module_init(emacs_runtime* runtime) noexcept {
if (static_cast<size_t>(runtime->size) < sizeof(*runtime))
return 1;
emacs_env* env = runtime->get_environment(runtime);
if (static_cast<size_t>(env->size) < sizeof(*env))
return 2;
try {
init();
glbinding::Binding::initialize(nullptr);
bindFunction(env, obGlslCreateRenderer, "ob-glsl-create-renderer");
bindFunction(env, obGlslRenderCanvasSync, "ob-glsl-render-canvas-sync");
bindFunction(env, obGlslRenderCanvas, "ob-glsl-render-canvas");
bindFunction(env, obGlslDestroyRenderer, "ob-glsl-destroy-renderer");
bindFunction(env, obGlslRun, "ob-glsl-run");
provide(env, "ob-glsl-module");
return 0;
} catch (const std::exception& error) {
reportError(env, error);
return 3;
}
}