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Combat Camera: Use the lock-on slider, that's essentially become combat camera. Extra Zoom: I removed this for now as injecting in two extra levels of extra zoom was causing issues. Please actually read release notes for more information. |
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Camera improvements in v3.0 Design philosophy: value edits only Steadycam - massively expanded coverage Lock-on zoom (replaces Combat Camera dropdown) Range: -60% (zoom in on target) to +60% (pull back wide) |
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How do I enable these options that were present in the v2.5?
I no longer see them in v3.0.2
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