From 367516136c0fe360bc564cfc0cd53e731509df38 Mon Sep 17 00:00:00 2001 From: Youssef Maged <57957016+iManGaaX@users.noreply.github.com> Date: Fri, 16 Oct 2026 19:15:21 +0300 Subject: [PATCH] Fix event triggering for new player resource loading Updated the onPlayerResourceStart function to check if the eventData source is an element before triggering the client event. --- [admin]/admin/server/admin_serverjoiner.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/[admin]/admin/server/admin_serverjoiner.lua b/[admin]/admin/server/admin_serverjoiner.lua index 46382fa01..fb11149aa 100644 --- a/[admin]/admin/server/admin_serverjoiner.lua +++ b/[admin]/admin/server/admin_serverjoiner.lua @@ -59,7 +59,9 @@ local function onPlayerResourceStart(resourceElement) -- Do queued events for _, eventData in ipairs(playerData[source].pending) do - _triggerClientEvent(source, eventData.name, eventData.source, unpack(eventData.args)) + if isElement(eventData.source) then + _triggerClientEvent(source, eventData.name, eventData.source, unpack(eventData.args)) + end end playerData[source].pending = nil