@@ -583,8 +583,7 @@ void PApplet::size(int w,int h,int renderer){
583583 glDepthFunc (GL_LESS );
584584 glDisable (GL_CULL_FACE );
585585 glFrontFace (GL_CW );
586- glEnable (GL_NORMALIZE );
587- glClearColor (0 .8f ,0 .8f ,0 .8f ,1 ); // Java Processing default grey (204,204,204)
586+ glClearColor (0 .8f ,0 .8f ,0 .8f ,1 ); // Java Processing default grey (204,204,204)
588587 glClear (GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT );
589588 applyDefaultCamera ();
590589 }
@@ -1792,7 +1791,6 @@ void PApplet::lights() {
17921791 // directionalLight(128, 128, 128, 0, 0, -1)
17931792 // Result: shadow faces = 50% brightness, front face = 100%, sides interpolated.
17941793 glEnable (GL_LIGHTING );
1795- glEnable (GL_NORMALIZE );
17961794 glEnable (GL_COLOR_MATERIAL );
17971795 // GL_COLOR_MATERIAL drives AMBIENT_AND_DIFFUSE from fill color
17981796 glColorMaterial (GL_FRONT_AND_BACK , GL_AMBIENT_AND_DIFFUSE );
@@ -1870,7 +1868,6 @@ void PApplet::ambientLight(float r, float g, float b, float x, float y, float z)
18701868 GLfloat zero[]= { 0 .0f , 0 .0f , 0 .0f , 1 .0f };
18711869
18721870 glEnable (GL_LIGHTING );
1873- glEnable (GL_NORMALIZE );
18741871 glEnable (GL_COLOR_MATERIAL );
18751872 glColorMaterial (GL_FRONT_AND_BACK , GL_DIFFUSE );
18761873 glEnable (lt);
@@ -1894,7 +1891,6 @@ void PApplet::directionalLight(float r, float g, float b, float nx, float ny, fl
18941891 GLfloat zero[] = { 0 .0f , 0 .0f , 0 .0f , 1 .0f };
18951892
18961893 glEnable (GL_LIGHTING );
1897- glEnable (GL_NORMALIZE );
18981894 glDisable (GL_COLOR_MATERIAL );
18991895 glColorMaterial (GL_FRONT_AND_BACK , GL_AMBIENT_AND_DIFFUSE );
19001896 glEnable (GL_COLOR_MATERIAL );
@@ -1928,7 +1924,6 @@ void PApplet::pointLight(float r, float g, float b, float x, float y, float z) {
19281924 GLfloat zero[] = { 0 .0f , 0 .0f , 0 .0f , 1 .0f };
19291925
19301926 glEnable (GL_LIGHTING );
1931- glEnable (GL_NORMALIZE );
19321927 glEnable (GL_COLOR_MATERIAL );
19331928 glColorMaterial (GL_FRONT_AND_BACK , GL_AMBIENT_AND_DIFFUSE );
19341929 glEnable (lt);
@@ -1959,7 +1954,6 @@ void PApplet::spotLight(float r, float g, float b,
19591954 GLfloat zero[] = { 0 .0f , 0 .0f , 0 .0f , 1 .0f };
19601955
19611956 glEnable (GL_LIGHTING );
1962- glEnable (GL_NORMALIZE );
19631957 glDisable (GL_COLOR_MATERIAL );
19641958 glColorMaterial (GL_FRONT_AND_BACK , GL_AMBIENT_AND_DIFFUSE );
19651959 glEnable (GL_COLOR_MATERIAL );
@@ -3426,10 +3420,6 @@ void PApplet::run(){
34263420 if (phongProg){glDeleteProgram (phongProg);phongProg=0 ;}
34273421 glEnable (GL_BLEND );glBlendFunc (GL_SRC_ALPHA ,GL_ONE_MINUS_SRC_ALPHA );
34283422 glEnable (GL_DEPTH_TEST );
3429- #if !defined(__EMSCRIPTEN__) && defined(GL_SHADE_MODEL)
3430- if (glShadeModel) glShadeModel (GL_SMOOTH );
3431- #endif
3432- glEnable (GL_NORMALIZE );
34333423 smooth ();
34343424 // Don't call setProjection here -- let size() in this->setup() do it
34353425 // with the correct dimensions. Calling it now with winWidth=640,winHeight=480
@@ -3570,8 +3560,7 @@ void PApplet::run(){
35703560 glDepthFunc (GL_LESS );
35713561 glDisable (GL_CULL_FACE );
35723562 glFrontFace (GL_CW );
3573- glEnable (GL_NORMALIZE );
3574- // Do NOT clear -- this->setup() already drew to the back buffer.
3563+ // Do NOT clear -- this->setup() already drew to the back buffer.
35753564 // Only clear if this->draw() will redraw everything (i.e. calls background()).
35763565 applyDefaultCamera ();
35773566 } else {
@@ -3628,8 +3617,7 @@ void PApplet::run(){
36283617 glDepthFunc (GL_LESS );
36293618 glDisable (GL_CULL_FACE );
36303619 glFrontFace (GL_CW );
3631- glEnable (GL_NORMALIZE );
3632- // Do NOT clear color here -- the sketch calls background() itself.
3620+ // Do NOT clear color here -- the sketch calls background() itself.
36333621 // Clearing color would erase anything drawn in this->setup().
36343622 flushPoints (); // flush any pending points from previous frame
36353623 glClear (GL_DEPTH_BUFFER_BIT );
@@ -3802,8 +3790,7 @@ void PApplet::run(){
38023790 glDepthFunc (GL_LESS );
38033791 glDisable (GL_CULL_FACE );
38043792 glFrontFace (GL_CW );
3805- glEnable (GL_NORMALIZE );
3806- glClear (GL_DEPTH_BUFFER_BIT );
3793+ glClear (GL_DEPTH_BUFFER_BIT );
38073794 p->applyDefaultCamera ();
38083795 } else {
38093796 glViewport (0 , 0 , p->winWidth , p->winHeight );
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