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Path nodes should be able to edit multiple vector table rows #1822
The Path (vector modify) node must store modifications for each shape's element ID now that we support multiple rows of vector data thanks to the work in #1834.
For now, we can do this based on index:
you'd need a HashMap<RowId, VectorModification> which would require refactoring all of the tools
(we don't have RowId yet, so we can use usize for its row index instead: HashMap<usize, VectorModification>)
In the future, we can attempt a smarter way of generating unique IDs: #1821.
changed the title [-]Path node should be able to edit graphic groups[/-][+]Path nodes should be able to edit multiple table rows of vector data[/+]on Jun 7, 2025
changed the title [-]Path nodes should be able to edit multiple table rows of vector data[/-][+]Path nodes should be able to edit multiple vector table rows[/+]on Aug 7, 2025
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[-]Vector modficiation node on graphic groups[/-][+]Path node should be able to edit graphic groups[/+][-]Path node should be able to edit graphic groups[/-][+]Path nodes should be able to edit multiple table rows of vector data[/+][-]Path nodes should be able to edit multiple table rows of vector data[/-][+]Path nodes should be able to edit multiple vector table rows[/+]