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Jesus Bracho edited this page Jan 11, 2024
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Input Mappings
All of the movement control mappings are declared in the OpenRTSCameraInputs file in the plugin folder. If you can't see this file, you probably need to enable viewing plugin content in the Content Browser > Settings menu.
There you can see the default mappings.
Using a custom mapping
If you want to use your own bindings, you can create a new InputMappingContext or just duplicate this one. Then overwrite the mapping context in your camera blueprint.
Make sure to take note of what kind of data the input actions expect, you can check by looking at the Value Type for each of the Input Actions in the plugin's Inputs folder.