19 y/o — Russia. I build games, tools and systems in Unity. I like gameplay logic, pixel art and AI-assisted dev.
19 y/o Unity dev. I work on gameplay systems, multiplayer and small tools — whatever makes a game feel alive. Mostly C# / Unity, with game jams and browser prototypes on the side.
Focus: Unity systems (networking, saves, dialogue) · AI-assisted workflow · Pixel art · Atmospheric browser games
🎮 Play in browser — neipan.itch.io
- Backwoods — Survive in a living forest while the wall pushes you forward. Action, browser.
- OnW — Minimal arcade prototype, browser.
No download — click and play.
| Link | What it is | |
|---|---|---|
| 👽 | @smoony94 | Devlog — dev & daily life. Unity WIP diary: art, saves/dialogue/QTE, branching, mods. |
| 🎮 | Nei-Pan on Steam | Personal Steam. Bio: "No information. Because there is none." |
| 🕹️ | Panima_U on osu! | osu! — rhythm games side. |
| 🧠 | neipan.itch.io | Browser games — Backwoods / OnW. |
| ♟️ | JekaJeka0 on Lichess | Chess — learning account. "Programmer and pixel designer learning chess." |
| 👾 | u/Wolker20000 · naPieN | Reddit — "I'm a bit shy, be kind. I'm a Unity game dev. Please don't argue, I'm scared of arguing." Quiet, short comments in meme/surreal subs. Profile links SoundCloud / osu! / GitHub. |
Unity 2021–6000 LTS · BepInEx · C# (+ JS/C++) · Aseprite / pixel art · Yarn Spinner · EasySave3 · Thunderstore · Git · OBS
Repos here: promptgraph, PerfectTemplateUnity, MultiplayerTemplate, Trapcore (C++), WinterGame etc.
@smoony94 · GitHub @NeiP4n · itch.io · Steam · isakoveugene0@gmail.com
Full AI usage, written down as a fact. In every repo where AI is part of the work, I state it plainly in that repo's README — I don't bury it in a footnote or dress it up as something else. What's published here was built with AI in the loop, and I'd rather be exact about that than vague about it.
I review, run and ship every line myself. The AI is a tool I work with, not an alibi.
💎 UQCOA-XflLUmrTonrEaiVA_zFIBRlDr0TCeQ22GtnP91RIhI — TON



