Skip to content

Stop a skirmish keeping options from an earlier game (#502) - #503

Open
tinix0 wants to merge 1 commit into
OpenTS-Developers:mainfrom
tinix0:fix/skirmish-session-options
Open

tinix0 wants to merge 1 commit into
OpenTS-Developers:mainfrom
tinix0:fix/skirmish-session-options

Conversation

@tinix0

@tinix0 tinix0 commented Oct 18, 2026

Copy link
Copy Markdown
Contributor

Fixes #502.

A skirmish with the bridge destruction option on now lets blasts bring bridges down. After a skirmish or network game in the same session had the option off, bridges used to stay indestructible in later skirmishes until a network game turned the option back on or the game was restarted.

A skirmish set up from the menu now always has the harvester truce off and grows Tiberium at each type's full Growth delay. After a network game in the same session, it used to take that game's truce and the fast Tiberium growth every network game uses.

@github-actions

Copy link
Copy Markdown

Development builds of 7f9e732:

The links work without a GitHub account. Artifacts expire after 90 days, and this comment follows the latest successful build.

This branch has not been deployed

No deployments
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Apply the harvester truce option in a skirmish

1 participant