Fix some mods not checking payable cost - #10256
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Some mods that grant damage only if you can pay the added cost of the mod were universally applying instead of checking that you actually had the resource available to pay it. Their `PercentStat` tags also rounded damage up instead of rounding down
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Description of the problem being solved:
Some mods that grant damage only if you can pay the added cost of the mod were universally applying instead of checking that you actually had the resource available to pay it.
Their
PercentStattags also rounded damage up instead of rounding downLink to a build that showcases this PR:
https://maxroll.gg/poe/pob/bk2dpa0h
Before screenshot:
After screenshot: