Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions Core/GameEngine/Include/GameClient/GameWindowManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,8 @@ friend class GameWindow;
virtual void reset() override; ///< reset the system
virtual void update() override; ///< update method, called once per frame

virtual Bool isDummy() const { return false; }

virtual GameWindow *allocateNewWindow() = 0; ///< new game window

void linkWindow( GameWindow *window ); ///< link into master list
Expand Down Expand Up @@ -383,6 +385,8 @@ extern WindowMsgHandledType PassMessagesToParentSystem( GameWindow *window,
class GameWindowManagerDummy : public GameWindowManager
{
public:
virtual Bool isDummy() const override { return true; }

virtual GameWindow *winGetWindowFromId(GameWindow *window, Int id) override;
virtual GameWindow *winCreateFromScript(AsciiString filenameString, WindowLayoutInfo *info) override;

Expand Down
67 changes: 37 additions & 30 deletions Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -593,6 +593,9 @@ void GadgetButtonSetText( GameWindow *g, UnicodeString text )

PushButtonData * getNewPushButtonData()
{
if( TheWindowManager->isDummy() )
return nullptr;

PushButtonData *p = NEW PushButtonData;
if(!p)
return nullptr;
Expand All @@ -604,6 +607,20 @@ PushButtonData * getNewPushButtonData()
return p;
}

static PushButtonData *getOrCreatePushButtonData( GameWindow *g )
{
PushButtonData *pData = (PushButtonData *)g->winGetUserData();
if( pData == nullptr )
{
pData = getNewPushButtonData();
if( pData == nullptr )
return nullptr;

g->winSetUserData( pData );
}
return pData;
}

// GadgetButtonSetBorder ======================================================
/** Set to draw the special borders in the game */
//=============================================================================
Expand All @@ -612,14 +629,12 @@ void GadgetButtonSetBorder( GameWindow *g, Color color, Bool drawBorder = TRUE )
if( g == nullptr )
return;

PushButtonData *pData = (PushButtonData *)g->winGetUserData();
if(!pData)
{
pData = getNewPushButtonData();
}
PushButtonData *pData = getOrCreatePushButtonData( g );
if( pData == nullptr )
return;

pData->drawBorder = drawBorder;
pData->colorBorder = color;
g->winSetUserData(pData);
}

// GadgetButtonDrawClock ======================================================
Expand All @@ -631,15 +646,13 @@ void GadgetButtonDrawClock( GameWindow *g, Int percent, Color color )
if( g == nullptr )
return;

PushButtonData *pData = (PushButtonData *)g->winGetUserData();
if(!pData)
{
pData = getNewPushButtonData();
}
PushButtonData *pData = getOrCreatePushButtonData( g );
if( pData == nullptr )
return;

pData->drawClock = NORMAL_CLOCK;
pData->percentClock = percent;
pData->colorClock = color;
g->winSetUserData(pData);

}

Expand All @@ -652,15 +665,13 @@ void GadgetButtonDrawInverseClock( GameWindow *g, Int percent, Color color )
if( g == nullptr )
return;

PushButtonData *pData = (PushButtonData *)g->winGetUserData();
if(!pData)
{
pData = getNewPushButtonData();
}
PushButtonData *pData = getOrCreatePushButtonData( g );
if( pData == nullptr )
return;

pData->drawClock = INVERSE_CLOCK;
pData->percentClock = percent;
pData->colorClock = color;
g->winSetUserData(pData);

}

Expand All @@ -669,13 +680,11 @@ void GadgetButtonDrawOverlayImage( GameWindow *g, const Image *image )
if( g == nullptr )
return;

PushButtonData *pData = (PushButtonData *)g->winGetUserData();
if(!pData)
{
pData = getNewPushButtonData();
}
PushButtonData *pData = getOrCreatePushButtonData( g );
if( pData == nullptr )
return;

pData->overlayImage = image;
g->winSetUserData(pData);
}


Expand All @@ -687,13 +696,11 @@ void GadgetButtonSetData(GameWindow *g, void *data)
if( g == nullptr )
return;

PushButtonData *pData = (PushButtonData *)g->winGetUserData();
if(!pData)
{
pData = getNewPushButtonData();
}
PushButtonData *pData = getOrCreatePushButtonData( g );
if( pData == nullptr )
return;

pData->userData = data;
g->winSetUserData(pData);
}

// GadgetButtonGetData ======================================================
Expand Down
Loading