Adds various dinnerware to the game (just plates for now).
Place, display and eat.
Maybe wash too.
Detailed description can be found on GitHub Wiki
| 1.18.2 | 1.19.2 | 1.20.1 | 1.21.1 | |
|---|---|---|---|---|
| Forge | ✅ | ✅ | ✅ | |
| Neoforge | ✅ | |||
| Fabric | ✅ | ✅ | ✅ | ✅ |
Plans
Any of these may or may not be implemented, depends.
- Modded materials for plates;
- Different sizes/types of plates;
- Provide robust [preferably user-driven] system for handling irregular modded food items;
- HUD and ability for switching top plate stack in the tray a-la quiver from Supplementaries.
Fun, but unlikely stuff:
- Actual plates washing;
- Chance for plate to fall off tall tray towers;
- Burnable item burn with flames (with potential soul flames?).
Known Issues
- With Create Aeronautics:
- When dis-/assmebling sub-levels the contents of the plates is duped. It's a known bug with Aero and as far as I know, there's nothing I can do;
- Use Aeronautics: Dupe fix (gihub) to fix this or at least eliminate duping potential.
- When assembling sub-level with already placed plate, the late's inventory becomes a bit bugged. Placing plate on already assembled sub-level behaves normally.
- When dis-/assmebling sub-levels the contents of the plates is duped. It's a known bug with Aero and as far as I know, there's nothing I can do;
- Tag-based crafting ingredients are not properly listed in recipe unlock criteria. This is irrelevant to 90% of the players, but there's still that 10%, so I will try to do something about it.
- v972 - Initial idea, coding;
- Queez_ - Motivation, assets and creative input;
- Kaupenjoe - Great free modding tutorial series;
- andrew0030 - Custom BEWLR system and advice;
- diesieben07 - That one method for shift-clicking an item in the GUI;
- Early playtesters (AmalgaMaid, EtheryalFalcon and others) - Feedback and bug reports;




