I'm a software engineer from Montevideo, Uruguay. My work moves between web products, native software, and game technology.
A code-authored game engine using Swift as a scripting language. Multiplayer stays out of your gameplay code, you write the game once and Woven runs it offline or online and handles prediction, rollback, replay, late join, reconnect, and desync detection for you. In close development, nearing release.
A UI framework for Unity games built with real HTML, CSS, and TypeScript. It renders on the GPU, hot reloads, and talks to C# through a typed bridge.
I also build product software at Snack, a small software studio in Uruguay.






