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Sponsoring

@servo

Highlights

  • Pro

Organizations

@ucudal @snack-dev @loomgui @woven-engine

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Vextil/README.md
Five threads crossing over and under one another

I'm a software engineer from Montevideo, Uruguay. My work moves between web products, native software, and game technology.

Selected work

A code-authored game engine using Swift as a scripting language. Multiplayer stays out of your gameplay code, you write the game once and Woven runs it offline or online and handles prediction, rollback, replay, late join, reconnect, and desync detection for you. In close development, nearing release.

A UI framework for Unity games built with real HTML, CSS, and TypeScript. It renders on the GPU, hot reloads, and talks to C# through a typed bridge.

I also build product software at Snack, a small software studio in Uruguay.

Pinned Loading

  1. Pretzel Pretzel Public

    Nano 3D game engine for the browser.

    TypeScript 1

  2. Wwise-Unpacker Wwise-Unpacker Public

    Unpack game audio Wwise files (pck, bnk)

    Batchfile 789 115

  3. DisplayFixer DisplayFixer Public

    Auto-fixes the 8-bit 4:2:2 after-sleep bug on VMM7100 (Cable Matters etc.) USB-C→HDMI adapters, resets the adapter and restores 10-bit 4:4:4. macOS Apple Silicon only.

    Objective-C 2 1

  4. Hammerspoon Hammerspoon Public

    Lua 2