Senior Game Producer & Product Owner · Gaming and iGaming
Barcelona, Spain · LinkedIn
I turn product goals into scoped work, coordinate multidisciplinary teams and take games through development, certification and release. My background spans regulated slot production at Play'n GO, product ownership at Derivco Sports, and digital product and consulting roles.
Here I publish small games and tools that make that work tangible: something you can play, an output you can inspect, or a workflow you can reproduce.
No installation, account or API key needed.
| Project | Try it | What it demonstrates |
|---|---|---|
| Retro Air Fighter | Play · Source · Case study | A tightly scoped arcade MVP: keyboard and touch controls, a complete mission, restart and a feedback route |
| Pocket Reels | Play · Source · Case study | A fictional-credit slot with explicit rules, visible paylines and a mathematical model covering all 8,000 stop combinations |
My role in these games: product direction, MVP scope, reference selection and release coordination. Implementation was AI-assisted. These are early browser prototypes; they do not establish player retention, monetisation performance or native mobile delivery.
| Project | Problem addressed | See the evidence |
|---|---|---|
| SteamLens | Reviewing a Steam store page against up to three chosen games | Worked example. Free checklist and comparison; optional paid AI review |
| Slot PM Agents | Defining useful agent work and human decisions in a slot studio | Portfolio report · Comparables. Fictional data and runnable examples |
| Slot-REA | Turning sourced game evidence into reviewable documentation | Example outputs. Offline GDD and reference-pitch drafts; missing information remains explicit |
| AdLens | Organising visible ad evidence for creative research | Worked example. Screenshot crops, reviewed notes and CSV exports; website capture is best effort |
These tools document their inputs, costs and limits. Examples use fictional or public material; they are not evidence of commercial impact.
- Play'n GO — Senior Game Producer: delivery of regulated slot games across concurrent productions, coordinating creative, technical, QA and compliance work.
- Derivco Sports — Product Owner, Gaming: priorities, requirements, backlogs and player journeys for sportsbook and casino products.
- Qualita Solutions & NTT DATA — Product roles: digital platforms, data products and cross-functional delivery.
- Accenture — Data & Analytics Consultant: technology delivery and stakeholder coordination.
My core work: product ownership, roadmap and backlog prioritisation, release planning, dependencies, production risk and stakeholder alignment. See LinkedIn for my career history.
- Weekly Report Agent: local production-note and report drafting workflow; AI generation requires your own key.
- AI Prompts for Game Production: editable communication, planning and review templates.
- Catalan Music Radar: personal release-discovery tool using MusicBrainz.
Try a demo or worked example, then open an issue in that project's repository. Device/browser, reproduction steps and expected versus actual behaviour are useful. To discuss gaming, iGaming or product delivery, connect on LinkedIn.
