Harden vGPU release ordering in the instance lifecycle - #322
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Trimmed over-engineering after an architectural review against the parent task (host kernel 6.8 / Ubuntu 24.04 support):
Kept as-is:
Tests: |
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…led release Start now releases any stored assignment before acquiring a new one and fails the start if that release fails. Stop and delete retain assignment metadata when release fails instead of clearing it, so a failed release can be retried later instead of leaking the device.
…ances retry a failed release
…ssignments to DestroyVGPU as a struct
Fork cloned the source's StoredMetadata wholesale, so an assignment retained by a failed release during stop was shared with the fork and either instance's later release could invalidate the other's. Clear the assignment fields on the fork while keeping GPUProfile; the fork acquires its own vGPU on start.
Start released a retained assignment but only saved metadata on the success path, so a failure later in start left on-disk metadata pointing at a device that was already released. Save right after the release, matching the retained-release retry on stop.
Restoring a snapshot rehydrated the vGPU assignment fields embedded in the snapshot metadata. A snapshot taken while an assignment was retained after a failed release could resurrect that claim after the release later succeeded, pointing the instance at a device that is gone or reused. Keep the instance's current assignment instead: device assignments are host state, not snapshot payload, and a claim retained at restore time must survive for the next release retry.
Delete goes back to the pre-refactor behavior: a failed vGPU release is logged and teardown continues, instead of failing the delete and retaining the instance. The release-side guards still never destroy a device they cannot prove is unowned, so continuing only tolerates a leaked slot until startup reconciliation recovers it - the same tradeoff the mdev path always made. The restart-policy block before teardown stays: a delete can still fail earlier when the hypervisor cannot be confirmed dead.
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Summary
Layer 2 of the vendor VFIO vGPU stack (#366 ← this ← #363 ← #364 ← #321). Where #366 is a behavior-preserving refactor, this layer changes lifecycle semantics — release ordering and retention — still on mdev-era machinery, before the vendor VFIO backend lands above:
DestroyVGPUas a struct.Testing
go build ./...,go vetcleango test -racetargetedlib/instanceslifecycle suites passNote
Medium Risk
Changes instance lifecycle semantics for GPU teardown, restart-policy blocking on delete, and snapshot restore metadata—incorrect ordering could leak vGPU slots or double-release, though failures remain best-effort with reconciliation.
Overview
Hardens vGPU assignment handling across delete, stop, start, fork, and snapshot restore so host GPU state and on-disk metadata stay consistent when release fails or clones are created.
Delete now blocks restart policy before teardown (with a metadata reload so the block is not overwritten), and releases vGPU immediately after the VMM is gone—before network, devices, or volumes. A successful release is persisted; failures are logged and teardown still continues.
Stop no longer clears assignment metadata when
DestroyVGPUfails; the assignment is retained for retry. Stopping an already-stopped instance retries release viareleaseRetainedVGPULockedwithout breaking the no-op contract.Start releases any stale retained assignment up front and saves cleared metadata before allocating a new vGPU, so a later start failure cannot leave metadata pointing at an already-destroyed device.
Forks (instance and snapshot) strip device path/UUID from fork metadata while keeping
GPUProfile; restore keeps the instance’s current vGPU fields instead of resurrecting values embedded in the snapshot.Lifecycle tests cover ordering, fork isolation, restore behavior, and best-effort delete on release failure.
Reviewed by Cursor Bugbot for commit 0fccdc8. Bugbot is set up for automated code reviews on this repo. Configure here.