Skip to content
View mayennscp's full-sized avatar

Block or report mayennscp

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
mayennscp/README.md

Hi there 👋

I study Computer Science and Geodesy, and I'm heading towards geoinformatics, where code meets maps 🗺️.

I like building things that move: fluid mobile interfaces and simulations running on the GPU. In my free time I'm a big fan of video games 🎮.

🔭 Featured projects

Project What it is Built with
Particle Life on the GPU · ▶ live demo Thousands of particles and a few attraction rules produce emergent "life". Compute and render shaders are written in TypeScript. TypeGPU, WebGPU, TypeScript, Vite
Focus Dial A focus timer set by dragging a dial. The gesture and the animations run on the UI thread. React Native, Expo, Reanimated 4, Gesture Handler 3
Evolution simulation Animals, plants and parasites evolve on a globe map, with live stats and CSV export. Java, JavaFX

🛠️ Tech I work with

Main language: Python 🐍

Area Technologies
Languages Python · TypeScript / JavaScript · C++ · C · C# · Rust · Java
Functional Elixir · Erlang · Haskell
Mobile React Native · Expo · Reanimated · Gesture Handler
Web HTML · CSS · JavaScript · TypeScript · Vite
Graphics & games TypeGPU / WebGPU · Unity · JavaFX

🌱 Currently learning

GIS and geoinformatics, and GPU programming with WebGPU.

Pinned Loading

  1. focus-dial focus-dial Public

    Gesture-driven focus timer built with Expo, Reanimated 4, Gesture Handler 3 and react-native-svg

    TypeScript

  2. particle-life-gpu particle-life-gpu Public

    Particle Life simulated on the GPU: WebGPU compute + render pipelines written in TypeScript with TypeGPU

    TypeScript

  3. PO_1130_CZW_DROHOBYCKA PO_1130_CZW_DROHOBYCKA Public

    Evolution simulation with animals, plants and parasites on a globe map. Java, JavaFX, MVP, CSV stats (university OOP project)

    Java