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3 changes: 2 additions & 1 deletion packages/melonjs/CHANGELOG.md
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# Changelog

## [20.12.0] (melonJS 2) - _unreleased_
## [20.12.0] (melonJS 2) - _2026-10-30_

### Added
- State: a `"pixelate"` transition, `state.transition("pixelate", color, duration, size)`: the screen breaks into growing blocks and comes back sharp. Skipped on Canvas
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- Effects: a renderable drawn through two or more effects stays inside its clip, such as a minimap camera's view, instead of spilling over the canvas
- Effects: on WebGPU, effects read their capture at the game's texture filter, as on WebGL, so pixel-art games stay crisp
- Lighting: a `Light2d`'s glow and the darkness around it compile when the light is added to the world, not inside the first frame that draws it
- Typings: `TextureAtlas#createAnimationFromName` declares both of its arguments optional, as they are at runtime, and is documented again

## [20.11.0] (melonJS 2) - _2026-10-27_

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