One repository for local Sephellive Anomaly patches.
This repository is intentionally kept outside AnomalyMo2/mods. Each folder in patches/ is a separate MO2-installable patch root and can be copied, packed, or symlinked later.
Recommended load order:
-
1_Sephellive BaS Only Core- BaS-only NPC dynamic loadouts.
- BaS-only death drops, dynamic item spawn, fetch lists, Nimble orders, and debug spawner blacklist.
-
2_Sephellive Traders No Weapons Armor- Trader profiles from
configs/items/trade. - BaS trader injects from
configs/items/trade_bas. - Removes trader weapons and armor stock according to the current overhaul rules.
- Trader profiles from
-
3_Sephellive Start Loadouts- New game loadout points, faction money, starting gear, and faction-select UI/script.
- Forces new-character starting gear and Weapon Parts Overhaul part state to 100% condition after the actor enters the level and after Anomaly/Grok's delayed start-equipment damage pass.
-
4_Sephellive Fixed NPC Suppliescharacter_desc_*.xmlfixed NPC supplies.- Legacy
configs/gameplay/loadoutsfiles. - This is the most conflict-prone patch because many story, NPC, and quest mods edit the same XML files.
-
5_Sephellive Stashes BaS Only- Vanilla stash content filtering in
configs/misc/secret*.ltx. - Keep this optional when using stash overhaul mods.
- Vanilla stash content filtering in
-
6_Sephellive Stash Icons Rare Chance- Stash icon and rare chance tweak from
SephelliveStashIconsAndRareChance.
- Stash icon and rare chance tweak from
-
7_Sephellive Carry Weight Rebalance- Actor base carry weight:
35 -> 43. - Inventory ruck limit:
92 -> 108. - Actor max walk weight:
100 -> 116. - Backpack carry bonuses:
21/28/34/41/47 -> 26/35/42/51/58. - Uses the current GFY backpack file as the base so GFY backpack visuals are preserved.
- Actor base carry weight:
-
8_Sephellive WPO Quality of Life- Weapon Parts Overhaul patch.
- Pressing reload on a jammed weapon triggers WPO unjam instead of only cancelling reload.
- FieldStrip menu entries show part condition percent.
- FieldStrip colors:
<50%dark red,50-59%yellow,60%+dark green.
The split reduces conflict blast radius, but it does not magically merge whole-file overrides. Patches that touch the same path still need load-order decisions or a compatibility patch.
High-risk paths:
configs/gameplay/character_desc_*.xmlconfigs/items/trade/*configs/items/trade_bas/*configs/misc/secret*.ltxconfigs/items/settings/new_game_loadouts.ltxconfigs/ui/map_spots*.xmlconfigs/ui/ui_mm_faction_select*.xmlconfigs/system.ltxconfigs/creatures/actor.ltxconfigs/items/outfits/o_backpack.ltxscripts/arti_jamming.scriptscripts/utils_ui_custom.scriptscripts/zzzz_arti_jamming_repairs.script
MO2 installs these patches from archives. Build one 7z archive per patch with:
powershell -ExecutionPolicy Bypass -File .\tools\package-patches.ps1By default 7z archives are written next to this repository:
D:\Konura\custom_patches\SephelliveMods-archives
To build .zip archives instead, pass:
powershell -ExecutionPolicy Bypass -File .\tools\package-patches.ps1 -ArchiveType zipIf 7-Zip is not in PATH, pass it explicitly:
powershell -ExecutionPolicy Bypass -File .\tools\package-patches.ps1 -SevenZipPath "C:\Program Files\7-Zip\7z.exe"