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Sephellive Mods

One repository for local Sephellive Anomaly patches.

This repository is intentionally kept outside AnomalyMo2/mods. Each folder in patches/ is a separate MO2-installable patch root and can be copied, packed, or symlinked later.

Patches

Recommended load order:

  1. 1_Sephellive BaS Only Core

    • BaS-only NPC dynamic loadouts.
    • BaS-only death drops, dynamic item spawn, fetch lists, Nimble orders, and debug spawner blacklist.
  2. 2_Sephellive Traders No Weapons Armor

    • Trader profiles from configs/items/trade.
    • BaS trader injects from configs/items/trade_bas.
    • Removes trader weapons and armor stock according to the current overhaul rules.
  3. 3_Sephellive Start Loadouts

    • New game loadout points, faction money, starting gear, and faction-select UI/script.
    • Forces new-character starting gear and Weapon Parts Overhaul part state to 100% condition after the actor enters the level and after Anomaly/Grok's delayed start-equipment damage pass.
  4. 4_Sephellive Fixed NPC Supplies

    • character_desc_*.xml fixed NPC supplies.
    • Legacy configs/gameplay/loadouts files.
    • This is the most conflict-prone patch because many story, NPC, and quest mods edit the same XML files.
  5. 5_Sephellive Stashes BaS Only

    • Vanilla stash content filtering in configs/misc/secret*.ltx.
    • Keep this optional when using stash overhaul mods.
  6. 6_Sephellive Stash Icons Rare Chance

    • Stash icon and rare chance tweak from SephelliveStashIconsAndRareChance.
  7. 7_Sephellive Carry Weight Rebalance

    • Actor base carry weight: 35 -> 43.
    • Inventory ruck limit: 92 -> 108.
    • Actor max walk weight: 100 -> 116.
    • Backpack carry bonuses: 21/28/34/41/47 -> 26/35/42/51/58.
    • Uses the current GFY backpack file as the base so GFY backpack visuals are preserved.
  8. 8_Sephellive WPO Quality of Life

    • Weapon Parts Overhaul patch.
    • Pressing reload on a jammed weapon triggers WPO unjam instead of only cancelling reload.
    • FieldStrip menu entries show part condition percent.
    • FieldStrip colors: <50% dark red, 50-59% yellow, 60%+ dark green.

Compatibility Notes

The split reduces conflict blast radius, but it does not magically merge whole-file overrides. Patches that touch the same path still need load-order decisions or a compatibility patch.

High-risk paths:

  • configs/gameplay/character_desc_*.xml
  • configs/items/trade/*
  • configs/items/trade_bas/*
  • configs/misc/secret*.ltx
  • configs/items/settings/new_game_loadouts.ltx
  • configs/ui/map_spots*.xml
  • configs/ui/ui_mm_faction_select*.xml
  • configs/system.ltx
  • configs/creatures/actor.ltx
  • configs/items/outfits/o_backpack.ltx
  • scripts/arti_jamming.script
  • scripts/utils_ui_custom.script
  • scripts/zzzz_arti_jamming_repairs.script

Packaging

MO2 installs these patches from archives. Build one 7z archive per patch with:

powershell -ExecutionPolicy Bypass -File .\tools\package-patches.ps1

By default 7z archives are written next to this repository:

D:\Konura\custom_patches\SephelliveMods-archives

To build .zip archives instead, pass:

powershell -ExecutionPolicy Bypass -File .\tools\package-patches.ps1 -ArchiveType zip

If 7-Zip is not in PATH, pass it explicitly:

powershell -ExecutionPolicy Bypass -File .\tools\package-patches.ps1 -SevenZipPath "C:\Program Files\7-Zip\7z.exe"

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