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… Android The paywall is the SDK's own Activity, so a host app that runs full-screen (immersive) gets the status and navigation bars back the moment a paywall opens. superwall-android's edge-to-edge handling then pads only the bottom system-bar inset; in landscape the 3-button navigation bar sits on a side and covers paywall content there. The new option is bridge-level (no native counterpart): when true, the Android bridge registers ActivityLifecycleCallbacks once at configure and, whenever SuperwallPaywallActivity is created or resumed, hides the system bars with the sticky-immersive behaviour (a swipe from the edge shows them transiently). The activity is matched by class name so an upstream rename degrades to a no-op. Default false; ignored on iOS. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Withdrawing this one — #15 solved the underlying problem better. The reason for an immersive option was that a full-screen Android paywall activity covered the Unity view and Closing in favour of that. Thanks for picking up the in-window work. |
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Problem
A paywall is presented in its own
SuperwallPaywallActivity, so a host application that uses immersive full-screen mode gets the status and navigation bars back when the paywall opens. In landscape with 3-button navigation, the side navigation bar can cover paywall content.Change
Add
PaywallOptions.HideAndroidSystemBars, defaulting tofalseand ignored on iOS. When enabled, the Android bridge registers activity lifecycle callbacks once at configuration and applies sticky immersive system-bar behavior wheneverSuperwallPaywallActivityis created or resumed. Matching by class name makes a future SDK rename degrade to a no-op rather than a compile failure.Verification
assembleReleasesucceeds with AGP 9.0.1 and compile SDK 36.