A cycle-aware, configurable TPU simulator written in Rust. Instruction fetch/decode/execute, systolic PE arrays, and explicit hardware state, built for architectural experimentation
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Updated
Sep 17, 2026 - Rust
A cycle-aware, configurable TPU simulator written in Rust. Instruction fetch/decode/execute, systolic PE arrays, and explicit hardware state, built for architectural experimentation
Particle Accelerator Simulation Studio
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