C++ implementation of Fortune algorithm for Voronoi diagram construction
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Updated
Oct 6, 2019 - C++
C++ implementation of Fortune algorithm for Voronoi diagram construction
A DCEL (doubly connected edge list) implementation using C++ 11
C++ Library for Doubly Connected Edge List (DCEL)
A Java libray for creating and editing half-edge data structure
Doubly-Connected-Edge-List (DCEL) implementation for three.js
Construct geometric tilings and turn them into origami tessellations
Provides implementations of Polygon Triangulation, DCEL and Convex Hull Generation
An implementation of a half-edge data structure (DCEL) in purely safe Rust, using ghost-cell and typed arena allocation to deal with the cyclic nature of the data structure. The goal is to provide a safe (primary priority) and performant (secondary priority) library for mesh processing in Rust.
Our entry to the cg-shop-25 competition, solving the non-obtuse triangulation problem.
A Computational Geomemtry Class Project that implements DCEL data struture and Polygon triangulation as well as Plannar point location using persistent search trees.
Doubly connected edge list (DCEL, half-edge data structure) in Rust.
Build, edit and analyse edge-to-edge tessellations of unit-side polygons in Scala 3, on top of a Doubly Connected Edge List (DCEL).
Golang implementation of doubly connected edge list (DCEL)
Algorithm and data structures assignment one. DCEL implementation in c.
基于 DCEL 半边结构的平面细分:从任意二维曲线集合提取最小面域与最大面域。拓扑核心零 CAD 依赖,Revit 仅为适配器。配 58 个不变量测试。
Computational geometry project on map overlays with DCEL data structures
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