gameplay-tags
Here are 12 public repositories matching this topic...
Paragon GAS (P-GAS) is a gameplay ability system sample that teaches developers how to use several of Unreal Engine features together to build a GAS-powered combat system using free FAB store assets.
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Nov 16, 2025 - C++
Unreal Engine plugin that contains a global and object based event and variable system using gameplay tags
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Apr 10, 2024 - C++
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Jul 15, 2025 - C#
The Node implementation of the Unreal Engine's Gameplay Tags
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Jul 14, 2026 - TypeScript
Automated utility & patch kit to backport UE 5.8 Model Context Protocol (MCP) toolsets and Atomic Material Graph DSL to UE 5.7 projects.
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Oct 5, 2026 - C++
Weighted loot and drop tables for Unreal Engine 5 - rarity tiers, conditional drops gated by Gameplay Tag queries, nested tables, pity and luck timers, and deterministic seeding for replays and server authority. Data-driven and Blueprint-first.
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Sep 23, 2026 - C++
Modular C++ front-end UI architecture for Unreal Engine 5 using subsystems, reusable widgets, gameplay tags and data-driven configuration.
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Sep 10, 2026 - C++
Portfolio case study for a tag-driven Utility AI and Smart Object system built for Unreal Engine
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Jul 23, 2026
Support and documentation for TagEventBus, a GameplayTag-addressed event bus for Unreal Engine 5.5-5.8. Issues and Discussions; no source code.
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Oct 14, 2026
DLL Audio - open-source Unreal Engine 5 plugin: gameplay-tag driven audio events, data-driven sound definitions, listener-local budgets, extensible resolvers. Apache-2.0, by Digi Logic Labs.
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Oct 16, 2026 - C++
Decoupled runtime signal and message broker for Unreal Engine 5 built on hierarchical Gameplay Tags - typed wildcard payloads for Blueprint and C++, middleware interceptors and immediate / deferred / throttled scheduling. Replaces hard actor references.
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Sep 23, 2026 - C++
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