original-source
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A Homebridge plugin for Konnected Alarm Panel devices
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Apr 29, 2024 - TypeScript
This repo contains the original source code (all available versions with approx. history of changes) of the wakaba imageboard engine by Dag Ågren (!WAHa.06x36) from wakaba.c3.cx website with a copy of his license and documentation
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Sep 11, 2019 - Perl 6
Infinite React Marquee — npm-published React component: a zero-dependency, GPU-accelerated infinite scrolling marquee using a rAF engine and translate3d, with RTL clamping, IntersectionObserver off-screen pausing, reduced-motion support and native drag/swipe. Original source project.
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Oct 7, 2026 - TypeScript
DRIFTWING — original source project: an ambient infinite-flight glider game in one index.html — three.js r184 with WebGPURenderer and a WebGL2 fallback, worker-generated biome terrain, and WREN, an AI copilot over the Web Speech API.
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Oct 9, 2026 - JavaScript
Hallowmere — dark fantasy action RPG (original source, not a capture): three.js world with two villages, four characters, randomized wilderness packs, loot and equipment, plus a Node/WebSocket shared-world multiplayer server.
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Oct 9, 2026 - JavaScript
Turbo Kart Grand Prix — original-source Mario Kart-inspired 3D kart racer in three.js r160 via import map: 8 items, drift mini-turbos, 7 AI opponents, 30 Tripo-generated low-poly GLBs and a synthesised chiptune. No bundler; runs from index.html.
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Oct 9, 2026 - JavaScript
Elden Kart — arcade kart racer on three.js and Vite: eight racers, four circuits, ten items and a Grand Prix mode, with every model, texture and sound generated at runtime. Original source project (MIT).
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Oct 9, 2026 - JavaScript
Larper 48 (Floor 48) — first-person 3D life sim on a tower's 48th floor: the city, apartment, people and audio are all generated in code with custom WebGL2 shaders on three.js, shipped as one self-contained dist/floor48.html plus an Electron app.
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Oct 9, 2026 - JavaScript
NPC Village — Godot 4.7 cozy village game in GDScript: farming, fishing, minigames, villager quest chains, day/night clock, saves and ocean/foliage shaders. Original source project; Windows and Linux exports configured.
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Oct 9, 2026 - GDScript
Hustle Cab — City Shift — Three.js taxi game in a fictional Manhattan neighbourhood: 42 circulating vehicles, 76 animated pedestrians, five fare stories, weather and synthesized audio. Original source project (Vite + ES modules, three.js 0.170).
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Oct 9, 2026 - JavaScript
Kâğıt Kart — paper pop-up-book kart racer: 78 ES modules and ~27k lines with zero asset files (every mesh, texture, sound and note is generated in code) on three.js from jsdelivr. Original source project.
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Oct 9, 2026 - JavaScript
VESPER: The Hollow Earth — original browser third-person archaeological adventure in Three.js 0.180 and Vite 7: eight connected chapters, climbing and grappling routes, mechanism puzzles and a 69-mechanism campaign against 61 guardian encounters. Original source project.
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Oct 13, 2026 - JavaScript
Choose Your Ball — original-source React Native showcase: the Pokémon Card ball-selection experience reimplemented on react-native-filament, with the 26-ball catalog, GLB geometry, KTX IBL environment and parity tests. Source project, not a capture.
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Oct 9, 2026 - TypeScript
Lacuna — original-source WebXR room by Astra for Christopher: an orbital sanctuary in three.js 0.185.1 with a glTF resident (RobotExpressive) and a voice loop served by a local /reply + /transcribe Gemini service. Project source, not a web capture.
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Oct 9, 2026 - HTML
Minecrack — hex-block survival game in plain JavaScript and three.js: mine, build and explore a 3,571-column hex archipelago with 16 Lucky Blocks, hunger, NPCs and save games, shipped as a portable Windows build. Original source project by GPT-6 Astra (French UI).
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Oct 9, 2026 - JavaScript
Neural Sight — PlayCanvas + WebGPU Gaussian-splat FPS playground (GPT-6 Astra): captured SuperSplat scenes, AI-generated weapon footage composited in screen space, voxel colliders, streamed LODs. Source project: app/ Vite harness + built Pages site in docs/.
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Oct 9, 2026 - JavaScript
Bench Portal — static catalog of AI-built browser games, 3D showcases and shader experiments: browse by category, search the collection, filter by builder model or tag. Node 22 build with no runtime dependencies; deploys to Cloudflare Pages and GitHub Pages.
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Oct 9, 2026 - HTML
GRAVEWAKE — a dark fantasy twin-stick shooter for phones, vibecoded by Liora Labs: a pure-functional rules core behind a thin three.js/PixiJS shell, with every enemy, wave, boon, arena and sound declared in KDL content files. Original source project (MIT).
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Oct 9, 2026 - TypeScript
Drusniel: Gods' End — third-person browser exploration demo on three.js WebGPURenderer with TSL node materials and a WebGL 2 fallback: wind-driven grass, a procedural medieval village, lake and waterfall, snowy summits, seven environment presets. Original source (Vite + Rapier).
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Oct 9, 2026 - JavaScript
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