Example of a Rocket League bot implemented in C#
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Updated
Aug 19, 2021 - C#
Example of a Rocket League bot implemented in C#
Rust implementation Rocket League's ball physics
Rocket League bot made with the RLBot framework
Big thanks to ddthj/GoslingUtils for the basis of VirxERLU. However, VirxERLU improves upon many things. This includes pathfinding, shot validation, and aerials. It also adds many things, like support for TMCP and a GUI for debugging.
Bots for Rocket League using the RLBot framework.
A Rust library for simulating Rocket League games at maximum efficiency
RLBot Python bindings for the Rust crate rl_ball_sym
Heuristics that utilize data from the predicted trajectory of the ball and other data from the game to predict teammate/opponent behavior
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