Adaptive native glass surfaces for Expo and React Native. Scales blur, refraction and highlights to device capability and live frame performance.
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Updated
Sep 23, 2026 - TypeScript
Adaptive native glass surfaces for Expo and React Native. Scales blur, refraction and highlights to device capability and live frame performance.
Sample for RuntimeShader API(Android 13+)
It's an amazing animation of stars in space.
Experimental AGSL RuntimeShader showcase for Jetpack Compose, focused on render-level UI destruction effects for irreversible interactions.
Liquid Glass material for Compose Multiplatform: refraction, dispersion and touch-responsive glass modelled on iOS 26, for Android 13+ and desktop, with CanvasKit and SkiaSharp ports. 0.1.0 is published; the new scene, lens and motion APIs are experimental and unreleased.
Provide a GL shader animation implementation base on RuntimeShader on Android.
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