10,000 players in one melee, decided by 8 servers, bit-identical to 1. Reproducible netcode research: where a single server dies (~400), how a replica tier on unmodified Unity Netcode for Entities gets past it, and the first exact many-deciders fixture. numpy only.
benchmark unity multiplayer game-development mmo game-server determinism netcode distributed-simulation netcode-for-entities server-meshing
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Updated
Oct 22, 2026 - Python