UnityEvent-Driven architecture implemented through small and simple mono-behaviour components.
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Updated
Nov 19, 2025 - C#
UnityEvent-Driven architecture implemented through small and simple mono-behaviour components.
Repositoy that explains and show how events work in Unity (UnityEvents, UnityAction, EventManager)
A flexible Custom Event System for Unity that extends UnityEvents by allowing multiple parameters of different types. Easily assign target objects, components, methods, and arguments directly in the Inspector using a clean ReorderableList UI. Great for prototyping and designer-friendly workflows.
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