Repository navigation
Read "Each other creature you control enters with an additional +1/+1 counter on it" - #429
Merged
Merged
Conversation
… counter on it" Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FFHHk3MFEhWxdBccQvEG7C
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Requested by Val · project thread
Before: "Each other creature you control enters with an additional +1/+1 counter on it." and the typed "Each other Elf you control enters …" were listed as unsupported text.
After: both read. Each such permanent you control gives every other creature (or creature of that type, changelings included) entering under your control one more +1/+1 counter. Two of them stack. The source itself and opponents' creatures are not affected.
How:
TextParserrecords anothers enter with counter <Type>keyword, andGame::putOntoBattlefield()adds the counters as the creature enters, next to its own entry counters. The new fixtures and test cast a Bear and two Elves around the two sources, then an opponent's creature. Recognition only; the ledger's source pins are refreshed.Generated by Claude Code